I keep thinking "I bet if I did the work to figure out a game's rules and built stuff around it I'd be a pretty good tabletop DM"...

and then I remember I'd basically roll dice behind a screen for show, completely ignore the result, and go with whatever I think would be the better story so it wouldn't even be a game as much as collaborative roleplay where a fey mischievous deity keeps tugging puppet-strings for its own amusement.
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@trysdyn Sounds like decent GMing to me. Nothing spoils a good dramatic moment quite like dice deciding that something didn't work that should have. Though, with the right group, "yes, and"ing failed rolls can be a lot of fun.

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Mechanical Mischief

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