So, I just gave Sansar a try with my VR rig. It's good to see that the Second Life tradition of building with absolutely no consideration for performance then blaming the Lindens when your shit performs poorly is alive and well.
On a related note, it's a little impressive that the only VR thing which has made me queasy so far was the single digit framerates I was getting in a couple of those Sansar experiences, and not, like, the various high motion action games I've tried.
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